#pragma once

#include <SFML/Graphics.hpp>

class seHero
{	
private:
	// private data
	sf::Image mBackgroundLeft[7];
	sf::Image mBackgroundRight[7];
	sf::Image mBackFront;
	char leftKey;
	char rightKey;
	//sf::Sprite mIncomingSprite;
	int iCurrentFrame;
	int frames;
	//float fCurrentAlpha;

public:
	int counter;
	int type;
	bool inDoor;
	sf::Sprite mActiveSprite;
	void Load(int number);
	void Init();
	void Step();
	void Draw(int world);
};
